Ghost
The Ghost is a unit in Super Fantasy Kingdom. It can appear as a monster that attacks your kingdom and it can be recruited as a hero to fight for you. The Ghost's attacks do Magic Damage and are the Dark Element. It flies towards monsters expelling ectoplasm which damages applies Poison to all monsters it touches. The Ghost's passive unlocked from the Witch gives extra Dark damage to heroes left and right of it if they attack with that element.
The Ghost cannot be placed on Towers.
Stats
The Ghost gains XP and will level up when eating at the Tavern.
Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Damage | 5 | 8 | 11 | 14 | 18 | 23 | 27 | 33 | 38 | 44 | |
Health | 13 | 19 | 26 | 35 | 45 | 56 | 69 | 82 | 95 | 110 | |
Shield | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
Critical Chance | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | |
Physical Defense | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | |
Magical Defense | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
Abilities
The second, passive ability can be unlocked at the Witch for 100 × Shards.
Upgrade | Costs |
---|---|
2 × Ingot* | |
6 × Ingot* | |
11 × Ingot* |
*Each time an upgrade for any hero is bought with ingots, the costs of all these upgrades is increased by 1 × Ingot for that cycle.
Evolution
The Ghost evolves into the Wraith. To evolve a hero they must be upgraded to , which requires you to have thier dwelling on the map. This can be done by building it on an outpost spot, or by discovering it on the map while playing the Undead Kingdom.
Relics
The Ghost is required for the following Relics:
The Ghost benefits from the following Relics:
- Acid
- Eagle Eye
- Gas Cloud
- Hourglass
- Knock Knock
- Metal Mage
- Mug of Joy
- Viper's Kiss
- Armor
- Staff
- Glasses
Tactics
Ghost combos well with all dark heroes because of its passive.
Ghost helps Lizard by applying poison to monsters.
Monster
As a monster the Ghost can attack your kingdom. They encountered on day 18, meaning you need to be on C4 or higher to encounter them before or at the 13th day, as well as via as provokes. Ghosts notably will phase in and out as they move, making them invulnerable during that time. They also are resistant to knockback.