Effects

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Effects
Water.png

Effects temporarily change the stats of units and can be caused by other units or the environment like the weather. Effects mostly effect combat.

Heroes can cause effects with abilities, some of these have to be unlocked at the Witch.

Barrier

Barrier makes invincible but vanishes 0.5s after being hit.

File:Barrier.gif
A skeleton with a barrier on it
Causes BarrierBenefits from Barrier

Bleeding

Bleeding applies 20% health as direct damage once over a threshold.

File:Bleeding.gif
A bleeding skeleton
Causes BleedingBenefits from Bleeding

Burn

Burn X applies X damage every second.

Burn.gif
A burned skeleton
Causes BurnBenefits from Burn

Confusion

Confusion makes monster run in a random direction.

Confusion.gif
A confused skeleton
Causes ConfusionBenefits from Confusion

    Fatigue

    Fatigue decreases physical defense by 20%.

    Fatigue.gif
    A fatigued skeleton
    Causes FatigueBenefits from Fatigue

    Fear

    Fear causes monsters to run away.

    Fear.gif
    A feared skeleton
    Causes FearBenefits from Fear

    Freeze

    Freeze: +20% cooldown and -20% movement speed.

    Freeze.gif
    A Frozen skeleton
    Causes FreezeBenefits from Freeze

    Overheal

    Overheal X heals X health not limited by maximum.

    Causes OverhealBenefits from Overheal

    Poison

    Poison X applies X damage every second; stacks.

    Poison.gif
    A poisoned skeleton
    Causes PoisonBenefits from Poison

    Radiance

    Radiance decreases magical defense by 20%.

    Radiance.gif
    A skeleton with radiance applied
    Causes RadianceBenefits from Radiance

    Rejuvenate

    Rejuvenate X heals X health per second.

    Rejuvenate.gif
    A rejuvenating skeleton
    Causes RejuvenateBenefits from Rejuvenate

    Shock

    Shock increases chance to receive critical hits by 25%.

    Shock.gif
    A shocked skeleton
    Causes ShockBenefits from Shock

    Sleep

    Sleep immobilizes target until it gets attacked.

    Sleep.gif
    A sleeping Skeleton
    Causes SleepBenefits from Sleep

    Stun

    Stun immobilizes target for 1s.

    Stunned.gif
    A stunned Skeleton
    Causes StunBenefits from Stun

    Taunt

    Taunt attracts targets for 5s. Heroes like the Swordsman can taunt enemies, distracting them from other heroes and making them more vulnerable to certain attacks.

    Taunt.gif
    A taunted skeleton
    Causes TauntBenefits from Taunt

    Weakness

    Weakness decreases damage by 40% for 7.5 seconds..

    Weakness.gif
    A weakened skeleton
    Causes WeaknessBenefits from Weakness

      Wet

      Wet increases status effect duration by +20%. Rain or some attacks like the Monk's blessing attack with the relic Holy Water can make units wet.

      Wet.gif
      A wet skeleton
      Causes WetBenefits from Wet

      Tactics

      Effect Caused by Synergies
      Barrier Lich
      Bleeding Werewolf Miner
      Burn Kaiju, Fire Elemental, Jailer, Jester
      Confusion
      Fatigue Deathpriest, Skeleton Skeleton
      Fear Lich Jailer
      Freeze Snow, Snow Storm, Ice Elemental
      Overheal
      Poison Ghost, Leech Mother, Lizard Lizard
      Radiance Monk
      Rejuvenate Monk, Pixie
      Shock Lightning, Lightning Storm, Lightning Elemental, Runescribe, Shaman
      Sleep Pixie
      Stun Cyclops, Treant, Knight with Shield of mankind B Satyr
      Taunt Swordsman, Shaman
      Weakness
      Wet Rain, Rain Storm, Lightning Storm, Water Elemental Runescribe