Deathpriest

From Super Fantasy Kingdom Wiki
Jump to navigation Jump to search
Deathpriest
Deathpriest.png
I see Deadpeople
Kingdom
Unlocking
Die
Recruiting
Hermit: Free
Adventurer: 2 ×  Ingot
Portal: Ore variable
outpost: 75 ×  Coins
Upgrade Costs
Ingot.png × 2 ⯈ 6 ⯈ 11
Combat
Placeable in tower
Stone Tower.png yes
Damage Type
Element
Movement
Attack Style
Role

The Deathpriest is a unit in Super Fantasy Kingdom. It can appear as a monster that attacks your kingdom and it can be recruited as a hero to fight for you. The Deathpriest's attacks do Magic Damage and are Dark it creates undead hands in an area which grasp the monsters and stuns them after which he raises a zombie. When a zombie hits a monster it does damage and applies Fatigue to the monster. The Deathpriest boosts Summoner Heroes with its passive unlocked by the Witch

The Deathpriest can be placed on Towers.

Stats

The Deathpriest gains XP and will level up when eating at the Tavern.

StatsBase Gain12345678910
Damage.png DamageStatBase1.png StatGain3.png6101622293745546474
Mana.png ManaStatBase2.png StatGain1.png11131518212428313640
Shield.png ShieldStatBase0.png StatGain0.png0000000000
Critical Chance.png Critical ChanceStatBase0.png StatGain0.png0%0%0%0%0%0%0%0%0%0%
Physical Defense.png Physical DefenseStatBase0.png StatGain0.png0%0%0%0%0%0%0%0%0%0%
Magical Defense.png Magical DefenseStatBase0.png StatGain0.png0%0%0%0%0%0%0%0%0%0%

Abilities

The second, passive ability can be unlocked at the Witch for 100 ×  Shards.

Active: Grasp
Magical damageDark
Damage.png 0.25× • Cooldown.png 3.5s • Range.png 40m-70m
The dead grasp all in a radius applying Stun
Raises 1 Zombie(s).
Upgrade1.png Raises 3 minions
Upgrade2.png Raises 6 minions; Decrease Cooldown.png to 3s
Upgrade3.png Raises 9 minions; Decrease Cooldown.png to 2.5s
Zombie
Physical damageDark
Walks back and forth until hitting monster dealing 2 Damage.png and applies fatigue
Passive: Awaken the Dead
Support
Allies: +30%Damage.png for Summoner.png
Upgrade3.png Increases effect to 50%


UpgradeCosts
Upgrade1.png2 ×  Ingot*
Upgrade2.png6 ×  Ingot*
Upgrade3.png11 ×  Ingot*

*Each time an upgrade for any hero is bought with ingots, the costs of all these upgrades is increased by 1 ×  Ingot for that cycle.

Evolution

Dwelling (Deathpriest).png
Dwelling of the Deathpriest
Necromancer.png
Necromancer

The Deathpriest evolves into the Necromancer. To evolve a hero they must be upgraded to Upgrade3.png, which requires you to have thier dwelling on the map. This can be done by building it on an outpost spot, or by discovering it on the map while playing the Undead Kingdom.

Relics

The Deathpriest is required for the following Relics:

The Deathpriest benefits from the following Relics:

Tactics

Deathpriest's minions apply fatigue which helps both Skeleton and Dryad do more damage.

Monster

Deathpriest
Deathpriest.png
Stats
Damage.png3
Health.png14
Shield.png0
Critical Chance.png0%
Physical Defense.png0%
Magical Defense.png30%
Appears first on day
Curse.png C0: 3
Curse.png C1: 2
Curse.png C2: 1
Curse.png C3: -
Curse.png C4: -
Curse.png C5: -
The monster can also appear on later days.

As a monster the Deathpriest can attack your kingdom. Deathpriest shows up on day 3 and also can encountered as a monster via provokes. The Deathpriest notably has Magical Defense.png Magical Defense and moves somewhat slowly.