Treant

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Treant
Treant.png
I am goot
Kingdom
Unlocking
Have 20 Trees in your city
Recruiting
Hermit: Free
Adventurer: 2 ×  Ingot
Portal: Ore variable
outpost: 75 ×  Coins
Upgrade Costs
Ingot.png × 2 ⯈ 6 ⯈ 11
Combat
Placeable in tower
no
Damage Type
Element
Movement
Attack Style
Role

The Treant is a unit in Super Fantasy Kingdom. It can appear as a monster that attacks your kingdom and it can be recruited as a hero to fight for you. The Treant's attacks do Physical Damage, and have the Plant Element . The Treant Sprouts roots in a line towards it's target Stunning all monsters it hits. The Treant's passive unlocked from the Witch gives +3 max Health.png to all adjacent heroes ignoring heroes who have mana. This Health.png is not healing and the heroes will require some sort of regeneration or Rejuvenate to make use of it.

The Treant cannot be placed on Towers.

Unlocking

Have 20 Trees in your city. Upgrade the Lumberyard to plant new Trees. The Gnomes can also plant some additional Trees

Stats

The Treant gains XP and will level up when eating at the Tavern.

StatsBase Gain12345678910
Damage.png DamageStatBase1.png StatGain2.png691215192428343945
Health.png HealthStatBase2.png StatGain3.png15233548638098117138160
Shield.png ShieldStatBase0.png StatGain0.png0000000000
Critical Chance.png Critical ChanceStatBase0.png StatGain0.png0%0%0%0%0%0%0%0%0%0%
Physical Defense.png Physical DefenseStatBase0.png StatGain0.png0%0%0%0%0%0%0%0%0%0%
Magical Defense.png Magical DefenseStatBase0.png StatGain0.png0%0%0%0%0%0%0%0%0%0%

Abilities

The second, passive ability can be unlocked at the Witch for 100 ×  Shards.

Active: Plants
Physical damagePlant
Cooldown.png 2s • Range.png 80m
Sprouts roots from the ground applying Stun
Upgrade1.png Reduce Cooldown.png to 1.5s
Upgrade2.png Reduce Cooldown.png to 1s
Upgrade3.png Increase Area.png area
Passive: Branching
Support
Allies Health.png +3
Upgrade1.png Increase effect to Health.png +6
Upgrade2.png Increase effect to Health.png +12
Upgrade3.png Increase effect to Health.png +24
UpgradeCosts
Upgrade1.png2 ×  Ingot*
Upgrade2.png6 ×  Ingot*
Upgrade3.png11 ×  Ingot*

*Each time an upgrade for any hero is bought with ingots, the costs of all these upgrades is increased by 1 ×  Ingot for that cycle.

Evolution

Dwelling (Treant).png
Dwelling of the Treant
Olreant.png
Olreant

The Treant evolves into the Olreant. To evolve a hero they must be upgraded to Upgrade3.png, which requires you to have thier dwelling on the map. This can be done by building it on an outpost spot, or by discovering it on the map while playing the Nature Kingdom.

Relics

The Treant is required for the following Relics:

The Treant benefits from the following Relics:

Tactics

combine with Monk to increase your Heroes health.

Monster

Treant
Treant.png
Stats
Damage.png15
Health.png107
Shield.png0
Critical Chance.png0%
Physical Defense.png0%
Magical Defense.png0%
Appears first on day
Curse.png C0: 16
Curse.png C1: 15
Curse.png C2: 13
Curse.png C3: 12
Curse.png C4: 11
Curse.png C5: 10
The monster can also appear on later days.

As a monster the Treant can attack your kingdom.