Djinn

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Djinn
Djinn.png
I'm still, I'm still, djinny from the block
Kingdom
Unlocking
1% Chance
Recruiting
Hermit: Free
Adventurer: 2 ×  Ingot
Portal: Ore variable
outpost: 75 ×  Coins
Upgrade Costs
Ingot.png × 2 ⯈ 6 ⯈ 11
Combat
Placeable in tower
no
Damage Type
Element
None
Movement
Attack Style
Role

The Djinn is a unit in Super Fantasy Kingdom. It can appear as a monster that attacks your kingdom and it can be recruited as a hero to fight for you. The Djinn is a high dps hero who's attacks do Magic Damage, have no element and have no additional effects. The Djinn shoots a beam dealing repeated damage when hitting a target. The Djinn's passive unlocked from the Witch gives it a Cooldown.png cooldown reduction to its attack for each hero behind it

The Djinn cannot be placed on Towers.

Stats

The Djinn gains XP and will level up when eating at the Tavern.

StatsBase Gain12345678910
Damage.png DamageStatBase1.png StatGain3.png2469121519222731
Mana.png ManaStatBase1.png StatGain2.png46811141721242933
Shield.png ShieldStatBase0.png StatGain0.png0000000000
Critical Chance.png Critical ChanceStatBase0.png StatGain0.png0%0%0%0%0%0%0%0%0%0%
Physical Defense.png Physical DefenseStatBase0.png StatGain0.png0%0%0%0%0%0%0%0%0%0%
Magical Defense.png Magical DefenseStatBase0.png StatGain0.png0%0%0%0%0%0%0%0%0%0%

Abilities

The second, passive ability can be unlocked at the Witch for 100 ×  Shards.

Active: Djinn Beam
Magical damage
Damage.png 1x • Cooldown.png 3s • Range.png 80m • Duration.png 4s
Shoots a beam at the nearest target
Upgrade1.png Decrease Cooldown.png to 2.5s
Upgrade2.png Decrease Cooldown.png to 2s
Upgrade3.png Decrease Cooldown.png to 1.5s
Passive: Attention!
Self boost
-10% Cooldown.png for every hero directly behind
UpgradeCosts
Upgrade1.png2 ×  Ingot*
Upgrade2.png6 ×  Ingot*
Upgrade3.png11 ×  Ingot*

*Each time an upgrade for any hero is bought with ingots, the costs of all these upgrades is increased by 1 ×  Ingot for that cycle.

Evolution

Dwelling (Djinn).png
Dwelling of the Djinn
Sultan.png
Sultan

The Djinn evolves into the Sultan. To evolve a hero they must be upgraded to Upgrade3.png, which requires you to have thier dwelling on the map. This can be done by building it on an outpost spot, or by discovering it on the map while playing the Mystic Kingdom.

Relics

The Djinn is required for the following Relics:

The Djinn benefits from the following Relics:

Tactics

Djinn passive is hard to use as it requires you to put a low-health hero near the front, there are two good ways to make sure that Djinn's passive is effective while also keeping them safe, the first way is getting the gate and putting Djinn in front of the tower spot, and the second way is to use heroes with taunt abilities such as swordsman and shaman

Monster

Djinn
Djinn.png

Djinn's are currently only encountered as a monster via provokes. They notably have Physical Defense.png Physical Defense and phase in and out similar to the Ghost.