Werewolf
The Werewolf is a unit in Super Fantasy Kingdom. It can appear as a monster that attacks your kingdom and it can be recruited as a hero to fight for you. The Werewolf's attacks do Physical Damage, and have no Element. The Werewolf runs towards it's target and bites in an area applying Bleeding. The Werewolf's passive unlocked from the Witch makes it so that wearwolf gains +2 for all adjacent heroes.
The Werewolf cannot be placed on Towers.
Stats
The Werewolf gains XP and will level up when eating at the Tavern.
Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Damage | 7 | 11 | 17 | 24 | 32 | 41 | 51 | 61 | 72 | 84 | |
Health | 13 | 17 | 23 | 30 | 38 | 47 | 57 | 67 | 78 | 90 | |
Rage | 5 | 8 | 11 | 14 | 18 | 23 | 27 | 33 | 38 | 44 | |
Critical Chance | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | |
Physical Defense | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | |
Magical Defense | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
Abilities
The second, passive ability can be unlocked at the Witch for 100 × Shards.
Upgrade | Costs |
---|---|
2 × Ingot* | |
6 × Ingot* | |
11 × Ingot* |
*Each time an upgrade for any hero is bought with ingots, the costs of all these upgrades is increased by 1 × Ingot for that cycle.
Evolution
The Werewolf evolves into the Wolfwere. To evolve a hero they must be upgraded to , which requires you to have thier dwelling on the map. This can be done by building it on an outpost spot, or by discovering it on the map while playing the Nature Kingdom.
Relics
The Werewolf is required for the following Relics:
- * Lacerate
The Werewolf benefits from the following Relics:
- Bloody Knife Werewolf is currently the only hero which applies Bleeding
- Knock Knock
- Lacerate
- Mug of Joy
- Armor
- Sword
- Glasses
Tactics
With its passive werewolf gets extra damage based on how many hero's are adjacent to it so it is a good idea to put Werewolf in the middle of your hero's to maximize the buff.