Marksman
The Marksman is a unit in Super Fantasy Kingdom. It can appear as a monster that attacks your kingdom and it can be recruited as a hero to fight for you. The Marksman's attacks do Physical Damage and have no element. He shoots at the monster with the most in his range for high damage. Using it's passive unlocked by the Witch the Marksman boosts Electric damage for heroes above who attack with that element, such as his Dwarven companion the Runescribe.
The Marksman can be placed on Towers.
Stats
The Marksman gains XP and will level up when eating at the Tavern.
Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Damage | 5 | 9 | 15 | 21 | 28 | 36 | 44 | 53 | 63 | 73 | |
Health | 12 | 14 | 18 | 23 | 28 | 33 | 39 | 46 | 53 | 60 | |
Shield | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
Critical Chance | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | |
Physical Defense | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | |
Magical Defense | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
Abilities
The second, passive ability can be unlocked at the Witch for 100 × Shards.
Upgrade | Costs |
---|---|
2 × Ingot* | |
6 × Ingot* | |
11 × Ingot* |
*Each time an upgrade for any hero is bought with ingots, the costs of all these upgrades is increased by 1 × Ingot for that cycle.
Evolution
The Marksman evolves into the Sharpshooter. To evolve a hero they must be upgraded to , which requires you to have thier dwelling on the map. This can be done by building it on an outpost spot, or by discovering it on the map while playing the Dwarven Kingdom.
Relics
The Marksman is required for the following Relics:
The Marksman benefits from the following Relics:
Tactics
place behind runescribe to maximize the use of Marksman's passive.