Playtest RC 41

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Playtest RC 41
Release date
2023-05-04
Chronology
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Playtest RC 40
  • Added 6 further items
  • Most special items are now associated to one unit and can only drop when you use that unit
  • Added more rebuilding spots to the world and reduced the cumulative price increase
  • Added splatter rocks


  • Reworked tutorial messages and a added a new step purchase unit
  • Monsters cannot crit anymore, but have a crit resistance. A negative crit resistance means the chance for crits increases.
  • Shock status effect lowers crit resistance
  • Wet status effect is -10% magical resistance and +10% cooldowns for units or -10% movement speed for monsters
  • New FX for death and hunger
  • Improved unit rank descriptions
  • Improved hero upgrade descriptions
  • Rank descriptions only display passive ability info once the passive got unlocked
  • Pause menu hides all overlays
  • Reduced price for upgrading tavern
  • Witch always costs 100 treasure
  • Minibosses have 50% knockback resistance
  • Hide bottom unit bar after combat to prevent edge cases


  • Fixed buffs only being applied after combat starts
  • Fixed max Health.png health and {stat|sh|shield}} not properly resetting after buff gone
  • Fixed units knockback force not affected by stat
  • Fixed bleed and weakness status effects
  • Fixed range displayed could be from passive ability
  • Fixed smelter ingots stored only displayed on hover
  • Fixed grid button visible by default for elemental tower and graveyard
  • Fixed resetting game data would not reload the scene when there's a log file
  • Fixed zooming out at world edges
  • Fixed always default game speed when unpausing
  • Fixed title screen controller navigation
  • Fixed unit building still saying purchase when upgrading unit
  • Fixed cartographer displaying wrong boss
  • Fixed reskilling speed powerup
  • Fixed geologist hut
  • Fixed close buttons in settings being navigable with controller
  • Fixed multiple bugs with veins and trains
  • Fixed workers prioritizing veins