Playtest RC 38
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- Worked a lot on the map
- New system for applying darkness at night. Light, fire and electric effects are now excluded from it, while still being rendered correctly when something walks through them.
- Killed monsters leave behind a bit of splatter
- Added blue damage numbers for shield hits
- Added small wave animations
- Treasure drops are more consistent
- Improved ranking tutorial
- Monsters do not get angry after they've already won anymore
- Treasure can also be collected when paused
- Health and shield values get rounded before displaying
- Fixed camera world edges
- Fixed Drog not going away
- Fixed tavern accepting unlimited berries
- Fixed monsters burning gold and stone veins after winning
- Fixed veins being clickable after losing