Demo build 104
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- Greatly improved monster performance (~300%)
- Reworked how projectiles are build to increase performance
- Projectiles, objects and monsters are kept in memory and get reused
- Optimized multiple animations to reduce filesize and memory usage
- Status effect pools are created dynamically on need
- Removed a lot of garbage creation
- Switched to a tweening library without garbage allocation
- Improved pathing performance
- Paths and free deposit spots get cached
- Roads can be built while paused
- Zoom level affects how far sounds can be heard
- Mio runs faster after being pet
- Reduced how fast animals run after getting hit
- Reworked Lizard