Playtest RC 22
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- Removed morale system
- Units stay and can be rearranged until end of combat
- Instead monsters get stronger and faster at night resulting in a similar climax
- Walls give +1 level to all units instead of morale
- Increased morning period from 25 to 30s
- Display range of unit faster when hovering over it
- Remove status effects on unit death
- Fixed rank star amount displayed
- Fixed display of village upgrades on loading
- Fixed buildings clickable during game over