Demo build 86
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- Improved sorting and display of resources in some buildings
- Performance optimizations
- Bonfire's evolved monsters get spawned additionally to the normal wave (so it affects glory again)
- Provokes increased minimum amount of monsters spawned, but decreased how much more get spawned in later waves
- Increased maximum workers in Windmill and Brewery to 3
- Reduced wood and stone outposts price
- Fixed Pirates offering more than one resource
- Fixed Lumberyard counting saplings as trees for worker assignment
- Fixed Windmill not accepting 3 wheat
- Fixed provoking creatures that have no monster yet
- Fixed Cyclops attacking two units sometimes
- Fixed hovering unit's button while dragging one
- Fixed multiple units walk or idle animations not looping
- Fixed unit being hit by dead boss