Playtest RC 26
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- Added achievement system
- There's a pool of default units and items to choose from during a run
- All others must be unlocked through |achievement first
- Rerolls and banishes are resources that can be used up, bought and unlocked as starting resource now
- A hungry unit gets a debuff now
- Renamed ancient to dinosaur and elder to kaiju
- Fixed idle workers and carriers amount in UI