Effects
Effects temporarily change the stats of units and can be caused by other units or the environment like the weather. Effects mostly effect combat.
Heroes can cause effects with abilities, some of these have to be unlocked at the Witch.
Barrier
Barrier makes invincible but vanishes 0.5s after being hit.
Causes Barrier | Benefits from Barrier |
---|---|
Bleeding
Bleeding applies 20% health as direct damage once over a threshold.
Causes Bleeding | Benefits from Bleeding |
---|---|
Burn
Burn X applies X damage every second.
Causes Burn | Benefits from Burn |
---|---|
|
Confusion
Confusion makes monster run in a random direction.
Causes Confusion | Benefits from Confusion |
---|---|
Fatigue
Fatigue decreases physical defense by 20%.
Causes Fatigue | Benefits from Fatigue |
---|---|
Fear
Fear causes monsters to run away.
Causes Fear | Benefits from Fear |
---|---|
Freeze
Freeze: +20% cooldown and -20% movement speed.
Causes Freeze | Benefits from Freeze |
---|---|
|
Overheal
Overheal X heals X health not limited by maximum.
Causes Overheal | Benefits from Overheal |
---|---|
|
Poison
Poison X applies X damage every second; stacks.
Causes Poison | Benefits from Poison |
---|---|
|
Radiance
Radiance decreases magical defense by 20%.
Causes Radiance | Benefits from Radiance |
---|---|
Rejuvenate
Rejuvenate X heals X health per second.
Causes Rejuvenate | Benefits from Rejuvenate |
---|---|
Shock
Shock increases chance to receive critical hits by 25%.
Causes Shock | Benefits from Shock |
---|---|
Sleep
Sleep immobilizes target until it gets attacked.
Causes Sleep | Benefits from Sleep |
---|---|
Stun
Stun immobilizes target for 1s.
Causes Stun | Benefits from Stun |
---|---|
|
Taunt
Taunt attracts targets for 5s. Heroes like the Swordsman can taunt enemies, distracting them from other heroes and making them more vulnerable to certain attacks.
Causes Taunt | Benefits from Taunt |
---|---|
Weakness
Weakness decreases damage by 40% for 7.5 seconds..
Causes Weakness | Benefits from Weakness |
---|---|
Wet
Wet increases status effect duration by +20%. Rain or some attacks like the Monk's blessing attack with the relic Holy Water can make units wet.
Causes Wet | Benefits from Wet |
---|---|
|
Tactics
Effect | Caused by | Synergies |
---|---|---|
Barrier | Lich | |
Bleeding | Werewolf | Miner |
Burn | Kaiju, Fire Elemental, Jailer, Jester | |
Confusion | ||
Fatigue | Deathpriest, Skeleton | Skeleton |
Fear | Lich | Jailer |
Freeze | Snow, Snow Storm, Ice Elemental | |
Overheal | ||
Poison | Ghost, Leech Mother, Lizard | Lizard |
Radiance | Monk | |
Rejuvenate | Monk, Pixie | |
Shock | Lightning, Lightning Storm, Lightning Elemental, Runescribe, Shaman | |
Sleep | Pixie | |
Stun | Cyclops, Treant, Knight with Shield of mankind B | Satyr |
Taunt | Swordsman, Shaman | |
Weakness | ||
Wet | Rain, Rain Storm, Lightning Storm, Water Elemental | Runescribe |